Cinder Hag
Playable Hag ยท D&D 5e

Cinder Hag

The Hag of Flame and Ruin

Fire and Thunder

Lore

Who she is.

She is not the fire. She is what is left after.

Cinder Hags are born from catastrophe. Where a Green Hag grows from neglect and a Sea Hag from isolation, the Cinder Hag is the direct result of destruction: villages razed, forests burned, lives ended in an hour. Something in the ash decides to get up.

They are not angry creatures, despite what their nature suggests. Anger requires investment in the outcome. A Cinder Hag has no investment. She burns because burning is what she does, the way a river flows downhill. She is not cruel. She is simply the logic of fire made conscious.

In the Daughters of the Black Forest, the Cinder Hag brings something to the coven that the others cannot: she ends things. Green Hags manipulate, Night Hags torment, Sea Hags wait. The Cinder Hag solves the problem that patience cannot.

She stood in the ruins of the town she'd burned. Not gloating. Just watching the ash settle. This is what things become, she thought. Eventually.
Burning AshCoven magic: Burning Ash

The Creature

What she is made of.

Choosing the Cinder Hag in the character creator settles three things: the element of every damaging spell she can learn, the weakness she has to play around, and her coven magic.

ElementFire

Every damaging spell she learns must match one of her elements below, whichever class list it comes from. Necrotic and physical damage and utility spells are open to every hag.

firethunder
Wet or ColdWeakness

Rain, water and snow sting and weaken you. While you are in a wet or cold environment, and for 1 hour after you leave it, your spell attack rolls and spell save DC take a -2 penalty, and you cannot cast or assist in Coven Magic.

Burning AshCoven Magic

Fire / Area Control. Cast together with her sisters, once per long rest across the whole coven. The full spell is below.

Her Coven Magic

Cinder Hag

Burning Ash

Fire / Area Control
fireCON save40-foot radius

The coven sprays black ash across a 40-foot radius. Each creature in the area makes a Constitution saving throw against your spell save DC. On a failure it takes (H + half your level)d10 fire damage and is Blinded. On a success it takes half damage and is not Blinded. A creature Blinded this way repeats the saving throw at the end of each of its turns, ending the condition on a success.

Blinded: the creature cannot see and automatically fails any check that requires sight. Attacks against it have advantage, and its own attacks have disadvantage.

At character level 4

The spell leaves a lingering ash cloud for 10 minutes. A creature that enters the cloud or starts its turn there makes the same Constitution saving throw, taking 1d6 fire damage and becoming Blinded on a failure, or half damage and no blindness on a success. The blindness ends at the end of a turn on which it succeeds, or when it leaves the cloud.

At character level 8

Any fire damage striking the cloud detonates it. Each creature inside makes a Dexterity saving throw against your spell save DC, taking 5d8 fire damage on a failure and half as much on a success. The lingering cloud then ends and every Blinded creature recovers.

Costs Cold Cinder · once per long rest, for the whole coven
Coven Magic and New Spells

Early Access

The Cinder Hag creature PDF is coming.

Get it free when it drops, plus updates as each creature is finalised.