Night Hag
Playable Hag ยท D&D 5e

Night Hag

The Hag of Torment and Souls

Psychic, Mind, Death and Force

Lore

Who she is.

She does not hurt you. She visits you.

The Night Hag is the only hag who works on a longer timeline than the others are comfortable with. She does not want your gold, your secrets, or your village. She wants something the others cannot harvest: your despair over time. Pure, cultivated suffering, bottled in a soul gem and traded on the lower planes for power that even elder hags cannot buy.

She is patient. She has been patient since before the oldest tree in the forest was a seed. She will visit you for months. You will not sleep well. You will not know why.

When she finally collects, you will not even know it has happened.

She kept a ledger. Not names. Just debts. Each soul gem had a number. She knew the number of months she had invested. She knew the precise moment each one had broken. She was meticulous. It was the only thing she respected about herself.
Mental DominionCoven magic: Mental Dominion

The Creature

What she is made of.

Choosing the Night Hag in the character creator settles three things: the element of every damaging spell she can learn, the weakness she has to play around, and her coven magic.

ElementNecrotic & psychic

Every damaging spell she learns must match one of her elements below, whichever class list it comes from. Necrotic and physical damage and utility spells are open to every hag.

psychicminddeathforce
Soul DependencyWeakness

You need corrupted souls to keep your strength. When you have not fed on a soul for 24 hours, you lose one spell slot of your highest level and cannot cast Coven Magic until you harvest a fresh one. You always know Harvest Essence and Nightmarish Binding, the spells you feed with.

Mental DominionCoven Magic

Psychic / Domination. Cast together with her sisters, once per long rest across the whole coven. The full spell is below.

Her Coven Magic

Night Hag

Mental Dominion

Psychic / Domination
psychicWIS saveH creatures within 60 feet

The coven reaches into the minds of H creatures it can see within 60 feet. Each makes a Wisdom saving throw against your spell save DC. On a failure it takes (H + half your level)d4 psychic damage and is Charmed by the coven for 1 hour; on a success it takes half damage and is not Charmed. While Charmed it obeys simple commands such as "protect us" or "attack them", and it repeats the saving throw at the end of each of its turns, ending the condition on a success. If the damage would drop a target to 0 hit points, you may instead leave it on 1.

Charmed: the creature cannot attack the charmer or target it with harmful abilities, and the charmer has advantage on social checks against it.

At character level 4

If a charmed creature is damaged by the hags or their allies it becomes Frightened instead and flees. It takes 1d10 necrotic damage at the start of each of its turns for as long as it is Charmed or Frightened. It repeats the Wisdom saving throw at the end of each of its turns, ending both conditions on a success.

At character level 8

MASS HYSTERIA. As a lair action at initiative 20, every Charmed or Frightened enemy cries out. Each creature within 30 feet of one of them makes a Wisdom saving throw against your spell save DC or is Frightened, repeating the saving throw at the end of each of its turns to end it. A creature Frightened this way takes 1d10 psychic damage at the start of each of its turns.

Costs Pale Rose Petals · once per long rest, for the whole coven
Coven Magic and New Spells

Early Access

The Night Hag creature PDF is coming.

Get it free when it drops, plus updates as each creature is finalised.