Bheur Hag
Playable Hag ยท D&D 5e

Bheur Hag

The Hag of Winter and Patience

Cold, Water and Air

Lore

Who she is.

She does not chase. She waits. Everything freezes eventually.

Bheur Hags are the most patient creatures in the known world, which makes them the most dangerous. Other hags act. They manipulate, they burn, they torment. The Bheur Hag watches. She has watched villages build themselves and collapse without intervention. She has outlasted kingdoms. She does not need to hurry because she is quite confident she will still be here when you are not.

Her magic reflects this. It does not explode. It does not ignite. It slows. It accumulates. The frost builds one layer at a time until movement becomes impossible, and by then, you have already lost.

Cinder Hags are frightening. Bheur Hags are the ones that haunt you. There is something more terrifying about something that intends to win before it ever starts.

She had lived in the valley for four hundred years. She had watched six generations of the same family farm the same field. She knew the great-great-granddaughter's name before the great-great-granddaughter was born. None of them ever knew she was there. She had not yet decided what she wanted from them.
Glacial StormCoven magic: Glacial Storm

The Creature

What she is made of.

Choosing the Bheur Hag in the character creator settles three things: the element of every damaging spell she can learn, the weakness she has to play around, and her coven magic.

ElementCold

Every damaging spell she learns must match one of her elements below, whichever class list it comes from. Necrotic and physical damage and utility spells are open to every hag.

coldwaterair
Brittle VulnerabilityWeakness

When you are hit by a critical hit or take bludgeoning or fire damage, make a DC 13 Constitution saving throw. On a failure your icy form cracks and any Coven Magic you have running ends. Until you are back above half your hit points, you have vulnerability to bludgeoning, fire and force damage, your AC drops by 2, and you cannot use Coven Magic.

Glacial StormCoven Magic

Cold / Zone. Cast together with her sisters, once per long rest across the whole coven. The full spell is below.

Her Coven Magic

Bheur Hag

Glacial Storm

Cold / Zone
coldCON save40-foot radius

A blizzard descends on a 40-foot radius. Each creature in the area makes a Constitution saving throw against your spell save DC. On a failure it takes (H + half your level)d8 cold damage and its Speed is halved for 1 minute; on a success it takes half damage and is not slowed. A slowed creature repeats the saving throw at the end of each of its turns, ending the effect on a success.

Speed halved: the creature moves at half its usual rate, and its Speed cannot be restored while the effect lasts.

At character level 4

All water in the area freezes solid. A creature that moves across the frozen ground makes a Dexterity saving throw against your spell save DC or falls Prone.

At character level 8 · Roll for HP

If a suitable corpse is nearby, raise a large Frost Golem under the coven's control. HP Hd20+10, AC 14, immune to cold, vulnerable to fire.

Costs Frost Fragment · once per long rest, for the whole coven
Coven Magic and New Spells

Early Access

The Bheur Hag creature PDF is coming.

Get it free when it drops, plus updates as each creature is finalised.